WELCOME TO MY PORFOLIO

Call of Duty: Devil’s Brigade

Devil Brigade  is third person shooter featuring squad-based, tactical combat; exploration; and the "grim" real-life story of a specially trained band of Canada and American soldiers.

Title - Senior Environment Artist
Project - An unannounced third person shooter action game (CODA) for Xbox 360 and PS3 (canceled) 
Duty: - Maya modeling and Texturing. 
/PHOTOSHOP/CRAZYBUMP/ZBRUSH/MUDBOX/GTKRADIANT GAME ENGINE/
Panoramic buildings and trees, facades, bridges, structures and props.
Preparing and set up prefabs.


In Game screenshot



In Game screenshot


In Game screenshot



Radiant Viewer















In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


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In Game screenshot


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Radiant Viewer
















In Game screenshot



In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


Sculpture Roman Bust (MUDBOX)




















Italian Lamp







Italian Street lights
















In Game screenshot



In Game screenshot


In Game screenshot


In Game screenshot


Facade Parts














Planted Pot















Trees Cypress
















Concept Art

Italian Town


Title -
Senior Environment Artist

Project - VENETIAN (A SET FOR THE CINEMATICS FOR CASINO ROYAL" VIDEO GAME)

Duty - MAYA MODELING AND TEXTURING/PHOTOSHOP/CRAZY BUMP:
Buildings, structures, terrain and prop objects.

Rendering



Maya screenshot


Maya screenshot


Maya screenshot


Maya screenshot


Maya screenshot














Maya screenshot












Handcuffs

Iron Man 2

Title - Senior Environment Artist
Lead Environment Artist on 2 Missions.

Project - Iron Man 2 for Xbox 360 and PS3

Duty - MAYA MODELING AND TEXTURING/PHOTOSHOP/CRAZY BUMP/ WORLD EDITOR TOOL:
Working with designers to create and adjust terrain meshes using terrain editor in World Editor Tool. Creating textures and shaders for terrain and overlays. Creating and adjusting high resolution terrain color filters (megatextures).
Modeling and texturing building, bridges, structures and props.
Creating and populating foliage in 2 levels. Placing buildings, structures and prop objects using the World Editor. Adjusting lighting and atmospheric effect.
Preparing and set up prefabs.

In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


In Game screenshot


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In Game screenshot

















In Game screenshot














In Game screenshot















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In Game screenshot













In Game screenshot












Texture: Terrain
















Texture: Terrain
















Texture: Terrain











In Game screenshot. Props: Tesla












In Game screenshot. Props: Tesla












In Game screenshot. Props: Tesla












Maya. Props: Tesla
















In Game screenshot. Props: Tesla












Maya. Props: Tesla













Maya. Props: Tesla














In Game screenshot. Props: Tesla




















In Game screenshot. Props: Tesla















In Game screenshot. Props: Soldier Barrack(russian)











Textures










Maya. Props: English Wheel











Texture: Sky













Texture: Sky













Texture: Sky













Texture: Sky













Texture: Sky